This is good! You quite stepped up the game with Unity. Couldn't find gravity mechanics at start, but when I had. Whoaaa... Real time manipulation with gravity is interesting in puzzlers. One thing that I want to have is to see what levels I have already completed, cause game session is not "a few seconds", more likely "a few minutes" at least. Thank you!
A downloadable game for Windows and Android
In this game, platforms are linked to gears, allowing the platforms to rotate around the gear to be horizontal, vertical, or in diagonal. Using this, you have to lead the ball to the cup. (the game is a bit buggy for now, so you need to click on the right side of the platfoms if you want them to rotate correctly). For now there are only 10 levels, but I will surely make more later.
In some levels, there is a switch in the upper-left corner of the screen, allowing you to change the gravity (up or down) or to change the polarity of the magnetic platforms (in red), leading to the ball being attracted or pushed by the magnetic platforms in the level.
Controls: -hold left mouse button while dragging the platform in a direction to make a platform rotate
-left click to activate the switches or the menu buttons
Sprites used : -UI : Free Game GUI by pzUH (https://opengameart.org/content/free-game-gui)
-Unity's default 2D Sprites pack(https://www.assetstore.unity3d.com/en/#!/content/73728)
Music used : -ES_Curiosity Cabinet 1 - Håkan Eriksson
-ES_Simple Pleasantries 2 - Gavin Luke
-ES_That's Fine (Instrumental Version) - Henrik Nagy
Made with Unity, programmed in C#.
Windows : The .exe file must be in the same folder as the .data folder in order for the game to work properly!
The file downloaded is a ZIP file. You must decompress it before you can play the game.
Android : download the .apk then use it to install the game in your Android device. only works with a phone screen resolution for now
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Thank you so much for your feedback! This means so much to me 😆.
It's normal that there is a difference in quality and complexity between the two games, since they were made 3 years apart (I made avoid the skulls when I was 13 and I made PlatformGears this year. I made a few other games during these three years, which I will post here maybe but I think that the two I have already posted are the most fun ones).
I changed the Game session to "a few minutes". It is a good idea to mark the levels completed, and it's an easy fix. I will implement it in the next version ☺.